how to using bullet in serverEnd?

wdl7770016
Posts: 4
Joined: Wed Jul 31, 2013 6:25 am

how to using bullet in serverEnd?

Post by wdl7770016 »

I now want to do a mmorpg
I want to divide my world into many grid
but I must using the physic calculate to make my game more interesting
so I thought:
1.if I using a btDiscreteDynamicWorld to cotain all the obj in the world
it must be very slow because of thousands of obj may collide each other
2.if each grid area I using a btDiscreteDynamicWorld class
there may also be much world objcet
I Think it may also be very waste memory
3.there must be any other method to do for a mmorpg, right?
please give me some advice
thanks... :D
wdl7770016
Posts: 4
Joined: Wed Jul 31, 2013 6:25 am

Re: how to using bullet in serverEnd?

Post by wdl7770016 »

Is there any one can help me?
bone
Posts: 231
Joined: Tue Feb 20, 2007 4:56 pm

Re: how to using bullet in serverEnd?

Post by bone »

Try your question in the "General Bullet Physics ..." area, you'll probably get a better response.
wdl7770016
Posts: 4
Joined: Wed Jul 31, 2013 6:25 am

Re: how to using bullet in serverEnd?

Post by wdl7770016 »

bone wrote:Try your question in the "General Bullet Physics ..." area, you'll probably get a better response.
thanks