Open wheel vehicle simulation

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pitsikoko
Posts: 11
Joined: Tue Jul 02, 2013 3:46 pm

Open wheel vehicle simulation

Post by pitsikoko »

Has anybody succeeded in implementing a smooth open wheel vehicle simulation in offroad / cross environment and would like to share some thoughts ?

As the moment i'm using a convex cast to find wheel collision and adjust the suspension forces. In case of the suspension length is smaller than the minimum length of the suspension (the bumper), I just add an arbitrary force to recover the penetration. Convex cast is done along the suspension "axis".

- Has anybody experimented with sweeping the direction of the wheel in world space instead ?
- What about reactions with other vehicles wheels ? Maybe driving an additional rigid body per wheel would work ?

I want to avoid using contraints (although maybe a featherstone system would help ? )

best
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