Dynamic object stuck between kinematic and static objects

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aclysma
Posts: 2
Joined: Tue Feb 12, 2008 3:59 am

Dynamic object stuck between kinematic and static objects

Post by aclysma »

I have a physics world that I've constrained to 2d (I'm working on an open source game engine and I'd like to use bullet physics for both 2D and 3D).

I'm pretty familiar with kinematic objects in other engines and know that I will need to do my own collision tests and placing of my "character" kinematic object.

However, I'm not sure what I can do to prevent, or at least lessen, the jitter caused when trapping a dynamic object between a kinematic and static object like this. Having my "character" object by a dynamic object moved by forces works very well, as I would expect, but I'd like to consider options for getting a kinematic solution working as dynamic solutions have their own difficulties.

Here's a video of it occurring.
http://www.youtube.com/watch?v=Lztr2L7z ... e=youtu.be
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