Multi-threading for Vita

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mwillis
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Joined: Wed Apr 24, 2013 9:31 am

Multi-threading for Vita

Post by mwillis »

Hi,

We're currently trying to optimise Bullet for Vita and just wondered if anyone had any useful tips. We were hoping to write a simple multi-threaded collision dispatcher to spread the load across the Vita's cores. Ideally it would use the collision detection algorithms of default collision configuration to remain compatible with what we already have. Are those algorithms fairly thread-safe? is there anything we should watch out for? has anyone done something similar?

I've tried using the SpuGatheringCollisionDispatcher previously but there were fairly significant differences in the results so that's probably not an option for us.

thanks

Matt
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