Will particle system be added into buttlet as a feature?

wyd124
Posts: 9
Joined: Sat Jan 06, 2007 9:34 am

Will particle system be added into buttlet as a feature?

Post by wyd124 »

soft body or particle system simulator are important for game developing.

Are these feature going to be added into Buttlet? :?:
wyd124
Posts: 9
Joined: Sat Jan 06, 2007 9:34 am

Post by wyd124 »

I think I take the key in the TODO list on wiki of Bullet. :) :P
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Erwin Coumans
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Location: California, USA

Post by Erwin Coumans »

It would be nice to have particles indeed (CPU or GPU accelerated), but the wishlist is long, and evolves:


- support/hook up all quickstep/ode constraints, motors, limits
- optimize Bullet so it becomes more competitive with Ageia PhysX etc.
- cloth, fluids simulation
- deformable/breakable objects
- featherstone constraints
- better vehicle and character controller

You might want to check out Particle Systems API in the meanwhile:
http://www.cs.unc.edu/~davemc/Particle/

Cheers,
Erwin
wyd124
Posts: 9
Joined: Sat Jan 06, 2007 9:34 am

Post by wyd124 »

Thank you very much. That web page is wonderful! :lol: