btHingeConstraint question

YurG
Posts: 1
Joined: Wed Feb 13, 2013 4:33 pm

btHingeConstraint question

Post by YurG »

Hi All,

I'm newbee in bullet.
I have a problem with a simple "rope" implementation in my project using btHingeConstraint.
Target I want to achieve - entity moves along hing's "arm" and collide with other objects in general way (see picture).
I want to find a way to avoid runtime constraint reinit and object replaing that may cause incorrectness.

All suggestions are welcome.
You do not have the required permissions to view the files attached to this post.