Missing btCollisionObjectWrapper.h in OSX Xcode build
Posted: Sun Dec 09, 2012 3:45 am
Hi,
I'm trying to build the bullet libraries on my iMac (10.7) for inclusion in my project and followed the Wiki instructions here http://bulletphysics.org/mediawiki-1.5. ... om_scratch.
After running the CMAKE etc to build the frameworks, I've dragged the LinearMath, BulletCollision and BulletDynamics top level Framework folders from the Library directory into my project, and attempted to build. It runs along fine until it comes to the btManifoldResult.h and then fails on the line
Looking through the Framework library headers, there's no btCollisionObjectWrapper.h. It is the the original source file at .....\bullet-2.81-rev2613\src\BulletCollision\CollisionDispatch\ so I assume something failed in the CMake.
Would that be correct? I'm no build guru. I've seen mention of Premake, so I'll try and find those instructions and see if it makes any difference, although I'm not sure how to wipe the library slate clean and restart.
Anyone have any other suggestions what may be wrong?
Thanks.
I'm trying to build the bullet libraries on my iMac (10.7) for inclusion in my project and followed the Wiki instructions here http://bulletphysics.org/mediawiki-1.5. ... om_scratch.
After running the CMAKE etc to build the frameworks, I've dragged the LinearMath, BulletCollision and BulletDynamics top level Framework folders from the Library directory into my project, and attempted to build. It runs along fine until it comes to the btManifoldResult.h and then fails on the line
Code: Select all
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
Would that be correct? I'm no build guru. I've seen mention of Premake, so I'll try and find those instructions and see if it makes any difference, although I'm not sure how to wipe the library slate clean and restart.
Anyone have any other suggestions what may be wrong?
Thanks.