force bullet to follow our clock.

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khoowaikeong
Posts: 43
Joined: Fri Jun 15, 2012 7:11 am

force bullet to follow our clock.

Post by khoowaikeong »

we want to slow the entire game down like bullet time.
but bullet will still react and bounce the bodies in realtime.

result is the fall in slow motion but bounce in real time -.-
how do we go around that?

using stepSimulation(ourFactoredTime) and motionstates.
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