Code: Select all
m_turnAngle -= 0.017453293;
btTransform xform;
xform.setRotation (btQuaternion (btVector3(0.0, 0.0, 1.0), m_turnAngle));
m_cube->getMotionState()->setWorldTransform (xform);
m_cube->setCenterOfMassTransform (xform);
What should I do?
Many Thanks,
Saneesh