ghost object/btKinematicCharacterController in debug draw?

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chutoi
Posts: 16
Joined: Fri Aug 10, 2012 4:21 pm

ghost object/btKinematicCharacterController in debug draw?

Post by chutoi »

I'm trying to use the btKinematicCharacterController (using the code from the character demo example).
It doesn't work correctly and I'm trying to isolate the problem.

When you use debugDrawWorld() will it show the bounding box for the capsule that represents the character and/or the btPairCachingGhostObject?

Thanks
chutoi
Posts: 16
Joined: Fri Aug 10, 2012 4:21 pm

Re: ghost object/btKinematicCharacterController in debug dra

Post by chutoi »

Solved: I see that it does. It was being hidden by another object.
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