btActionInterface or joints to simulate mechanical devices

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josemarin
Posts: 38
Joined: Fri Aug 12, 2005 5:37 pm

btActionInterface or joints to simulate mechanical devices

Post by josemarin »

Hi.

I need to simulate a 3D mechanical device (like a car engine).

I need that some bodies have a constant rotation (gears) and other that keep a piston behavior (go from point A to B and then return to B).

In this case, it´s better to use btActionInterface and change directly the rotation and/or position of the bodies or must I use joints?

If using joints, how to keep the rotation of a body or the piston moviment?

What joints to use in these two cases?

Thanks.

Jose
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