Separate shapes for collision vs raytest
Posted: Thu Jul 12, 2012 11:02 pm
Is it possible to have simple shapes used for moving collisions, but meshes used for ray testing? I would like to shoot into a world and get the impact with perfect accuracy (using meshes), but have moving things use simple shapes (box, sphere) for collisions, for performance and simpler/smoother movement.
I mean every object has a mesh for raytesting, but dynamic objects ALSO have a simple shape for movement collision.
I mean every object has a mesh for raytesting, but dynamic objects ALSO have a simple shape for movement collision.