About the performance in the coin pusher game of iPhone

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yaso
Posts: 1
Joined: Thu Jul 05, 2012 10:50 am

About the performance in the coin pusher game of iPhone

Post by yaso » Thu Jul 05, 2012 10:55 am

Since the operation of the iPhone4 is slow, I would like to improve the performance, although the coin pusher game is made with iPhone using Bullet.

The stand and pusher use kinematic btBoxShape. And the coins use btCylinderShape.
If 30 coins overlap, it is less than 30fps. If 50 coins overlap, it falls to (drops to) 10fps

Are there any good ideas on how to improve the fps performance?

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