collision detection using bounding boxes

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amrishkum
Posts: 17
Joined: Wed May 23, 2012 7:08 pm

collision detection using bounding boxes

Post by amrishkum » Wed Jun 13, 2012 6:28 pm

Hi

I used bounding box as primitive shape and ran collision detection. I have attached the code. By looking at number of contacts, it can tell whether there is collision or not. But its performance is on slower side. So can anyone suggest better method of doing collision detection using bounding box? I need lower computational times

I am also attaching code with this.

Thanks
Attachments
3dCollisonDetectionLib.cpp
collision detection
(3.16 KiB) Downloaded 148 times

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