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Insufficient flexibility in existing ragdoll solution

Posted: Mon Jun 11, 2012 10:43 am
by Dalorin
Hi

I'm working on implementing ragdolls using bullet constraints.

I understand that ConeTwist constraints are recommended for driving ragdolls. However, these constraints do not currently allow for differing min/max swing limits. This is a requirement of the system I'm working with. I'm now attempting to implement a ragdoll solution using generic 6DOF constraints, however this results in my bodies hitting "corners" rather than rotating smoothly through a circle.

Has anybody implemented a solution for what I'm describing? Or have I perhaps missed a way to set the ConeTwist limits the way I need to?

Thanks very much
David