Insufficient flexibility in existing ragdoll solution
Posted: Mon Jun 11, 2012 10:43 am
Hi
I'm working on implementing ragdolls using bullet constraints.
I understand that ConeTwist constraints are recommended for driving ragdolls. However, these constraints do not currently allow for differing min/max swing limits. This is a requirement of the system I'm working with. I'm now attempting to implement a ragdoll solution using generic 6DOF constraints, however this results in my bodies hitting "corners" rather than rotating smoothly through a circle.
Has anybody implemented a solution for what I'm describing? Or have I perhaps missed a way to set the ConeTwist limits the way I need to?
Thanks very much
David
I'm working on implementing ragdolls using bullet constraints.
I understand that ConeTwist constraints are recommended for driving ragdolls. However, these constraints do not currently allow for differing min/max swing limits. This is a requirement of the system I'm working with. I'm now attempting to implement a ragdoll solution using generic 6DOF constraints, however this results in my bodies hitting "corners" rather than rotating smoothly through a circle.
Has anybody implemented a solution for what I'm describing? Or have I perhaps missed a way to set the ConeTwist limits the way I need to?
Thanks very much
David