Linear Movement
Posted: Sat Apr 14, 2012 8:11 pm
Still determining if Bullet is an ideal thing to proceed with.
Is there any way to implement linear movement? That is, infinite/0 acceleration? For example, the movement of a character should have a constant velocity, and I should be quickly able to determine if I'm colliding in something in order to stop or resume animating.
Is there any way to implement linear movement? That is, infinite/0 acceleration? For example, the movement of a character should have a constant velocity, and I should be quickly able to determine if I'm colliding in something in order to stop or resume animating.