Modeling a train using joints & a number of raycast vehicles

horvatha4
Posts: 14
Joined: Sun Jun 16, 2013 3:52 pm

Re: Modeling a train using joints & a number of raycast vehi

Post by horvatha4 »

Yes, they are. Two separated vehicles which are connected via 1-1 constraint to one rigid body ... the"chassis".

"Do I not then have to update the two vehicle instances with each other?"
You don´t need update the vehicles positions. The Bullet make that for you.
Garfield83
Posts: 4
Joined: Tue Oct 31, 2017 12:40 am
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Re: Modeling a train using joints & a number of raycast vehi

Post by Garfield83 »

horvatha4 wrote:Yes, they are. Two separated vehicles which are connected via 1-1 constraint to one rigid body ... the"chassis".
Thanks that worked.
Only set a little bit the parameters from btWheelInfo then work this perfectly.
horvatha4
Posts: 14
Joined: Sun Jun 16, 2013 3:52 pm

Re: Modeling a train using joints & a number of raycast vehi

Post by horvatha4 »

You are welcome!

A few remark to raycast vehicles...
However they working fine, they will never slip or block. They are independ from the adhesion or the gripping force.
So they always rolling as the vehicles moving forward or reverse.

Good Luck!
Árpi
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