SoftBody tire

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Xcoder77
Posts: 6
Joined: Mon May 30, 2011 8:00 am

SoftBody tire

Post by Xcoder77 » Thu Jul 14, 2011 9:54 pm

Hi I have made a soft body tire which behaves fine on collison but the problem is how do I add a rigid body wheel in the center I tried Constraints but this dose not work. I also tried this but no luck

Tire->setMass(1, 2.f);

Tire->appendAnchor(1 ,btRigidBody* Wheel, bool disableCollisionBetweenLinkedBodies=false);


Also is using SoftBody tires with constraints to intensive in most game applications?

Thank You, Bullet Physics is truly Awsome!!

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