Using bullet and Ogre3D without wrapper

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jokooon
Posts: 15
Joined: Wed Apr 20, 2011 12:42 pm

Using bullet and Ogre3D without wrapper

Post by jokooon »

I'm using Bullet with Ogre3D, followed the tutorials to build and integrate Bullet from scratch, and also integrated the MotionState snippets (http://bulletphysics.org/mediawiki-1.5. ... tionStates).

The Monkey sample uses Ogrekit, which seems to be quite a huge project and I'm not sure how to understand how they did it.

The only thing I want to do for now is to detect a collision between a btSphereShape and a btStaticPlaneShape (or eventually a btBvhTriangleMeshShape, but from Ogre I guess this won't be trivial, so I think'll just skip it).

How can I use those MotionState and what object should I feed with those ?
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