I'm using Bullet with Ogre3D, followed the tutorials to build and integrate Bullet from scratch, and also integrated the MotionState snippets (http://bulletphysics.org/mediawiki-1.5. ... tionStates).
The Monkey sample uses Ogrekit, which seems to be quite a huge project and I'm not sure how to understand how they did it.
The only thing I want to do for now is to detect a collision between a btSphereShape and a btStaticPlaneShape (or eventually a btBvhTriangleMeshShape, but from Ogre I guess this won't be trivial, so I think'll just skip it).
How can I use those MotionState and what object should I feed with those ?