How would you simulate a RigidBody that is lighter than air?
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- Posts: 6
- Joined: Sun Mar 20, 2011 6:22 pm
How would you simulate a RigidBody that is lighter than air?
Is there any neat way to simulate RigidBodies that should float? Right now I'm applying different gravity vector to every object that I want to be floating. Is there any other way?
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- Posts: 15
- Joined: Mon Mar 28, 2011 9:11 am
Re: How would you simulate a RigidBody that is lighter than
MMazur, take a look at the HeightFieldFluidDemo. Don't know if it uses gravity though...