How would you simulate a RigidBody that is lighter than air?

MMazur
Posts: 6
Joined: Sun Mar 20, 2011 6:22 pm

How would you simulate a RigidBody that is lighter than air?

Post by MMazur »

Is there any neat way to simulate RigidBodies that should float? Right now I'm applying different gravity vector to every object that I want to be floating. Is there any other way?
ciphr
Posts: 15
Joined: Mon Mar 28, 2011 9:11 am

Re: How would you simulate a RigidBody that is lighter than

Post by ciphr »

MMazur, take a look at the HeightFieldFluidDemo. Don't know if it uses gravity though...