Re: Bullet on XNA
Posted: Mon Nov 16, 2015 12:44 pm
ya turned out I had a couple typos so in one direction with a static box and movable box worked the other way didn't... and sometimes the hash on the first was less than the hash on the second and vice versa... I ended up modifying the sort in both to sort on mass and then object type so I could have them always match; though now that the problem is sorted(solved) I can revert to a simpler test.
coming along pretty well
Enough to start implementing it into the display engine... almost...
I was wondering; how are stairs handled? Is it just typical to use a capsule for a player and the rounded bottom automatically goes up? What if I have exceedingly large steps?
edit: originally was coming back to search forum for 'stairs' since a google search similarly returned less than useful information... I have a good idea of where to look now
coming along pretty well
Enough to start implementing it into the display engine... almost...
I was wondering; how are stairs handled? Is it just typical to use a capsule for a player and the rounded bottom automatically goes up? What if I have exceedingly large steps?
edit: originally was coming back to search forum for 'stairs' since a google search similarly returned less than useful information... I have a good idea of where to look now