Bullet on XNA

KleMiX
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Post by KleMiX »

Yes, minimalistic samples to test small bunches of code would be great (in this case sphere sample), now I've ported about a half of the classes you mentioned...
This or next week I will port remaining classes and sphere sample would be great to test them out :wink:
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Erwin Coumans
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Post by Erwin Coumans »

You can download Bullet-2.14 which has a BasicDemo. This only uses spheres, and registers only the spheresphere collision algorithm. It doesn't require GJK, no 3d sweep and prune, no island building/sleeping/deactivation etc.

See http://www.continuousphysics.com/mediaw ... e=Download

Please let me know if there are any issues,
Erwin
dchavez
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Joined: Sun Nov 19, 2006 12:57 am

Post by dchavez »

Has there been any progress with the xna port of bullet?
KleMiX
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Post by KleMiX »

dchavez wrote:Has there been any progress with the xna port of bullet?
Yes, I've ported a bunch of classes and I'm nearly sphere-sphere collision implementation...
KleMiX
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Joined: Tue Sep 19, 2006 6:38 pm

Post by KleMiX »

I just finshed current source update to Bullet 2.36a :)
For people interested in project's status I created wiki page here

Also we managed to create a demo of spheres but there's a "little" bug but we hope soon it will be available
noone
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Joined: Sat Dec 30, 2006 8:19 pm

Post by noone »

hi, are there any updates?
I think this project will really be successfull when its done. There are many people who have waited for a managed physic library!
KleMiX
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Post by KleMiX »

noone wrote:hi, are there any updates?
I think this project will really be successfull when its done. There are many people who have waited for a managed physic library!
Hi, there are some updates but nothing officialy released. The "little" bug in spheres demo was fixed but it pulled out a bunch of other bugs some of them aren't fixed yet. Porting part is almost done.
noone
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Joined: Sat Dec 30, 2006 8:19 pm

Post by noone »

I have created a little test project for the current source. (With the irrlicht wrapper)... there are two cubes - one for the ground (static) and one which should fall on the ground... i don't want to post alle the source but maybe you know why i get an error when the cubes just hit each other:

Code: Select all


// in VoronoiSimplexSolver

		public void Reset()
		{
			m_degenerate = false;
			SetBarycentricCoordinates();
			m_usedVertices.Reset();  <- null reference 
		}
Thanks
KleMiX
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Joined: Tue Sep 19, 2006 6:38 pm

Post by KleMiX »

starkos
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Joined: Fri Jan 26, 2007 2:40 pm

Excellent News

Post by starkos »

I just want to express my enthusiastic support for this project!
nomad
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Joined: Sun Jun 18, 2006 10:22 pm

Re: Excellent News

Post by nomad »

starkos wrote:I just want to express my enthusiastic support for this project!
Same from me.
KleMiX
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Joined: Tue Sep 19, 2006 6:38 pm

Post by KleMiX »

There's been some progress, so spheres are now working.
http://www.youtube.com/watch?v=uMcZ58akNyM
watch a little demo video :wink:
grizzley90
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Joined: Sun Apr 29, 2007 1:34 pm

Post by grizzley90 »

What is the current status of Bullet On XNA. I am very excited about this project!
KleMiX
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Joined: Tue Sep 19, 2006 6:38 pm

Post by KleMiX »

grizzley90 wrote:What is the current status of Bullet On XNA. I am very excited about this project!
it moves to the first public alpha release
JDHunter
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Joined: Wed May 09, 2007 7:34 am

Post by JDHunter »

hey,

What is the Status of Wrapped Bullet? It is now avaible for C#?
if yes, who i can download?
if no, when it will be ported for C#?

thx in Advance
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