Bullet on XNA
- Erwin Coumans
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- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
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You can download Bullet-2.14 which has a BasicDemo. This only uses spheres, and registers only the spheresphere collision algorithm. It doesn't require GJK, no 3d sweep and prune, no island building/sleeping/deactivation etc.
See http://www.continuousphysics.com/mediaw ... e=Download
Please let me know if there are any issues,
Erwin
See http://www.continuousphysics.com/mediaw ... e=Download
Please let me know if there are any issues,
Erwin
Hi, there are some updates but nothing officialy released. The "little" bug in spheres demo was fixed but it pulled out a bunch of other bugs some of them aren't fixed yet. Porting part is almost done.noone wrote:hi, are there any updates?
I think this project will really be successfull when its done. There are many people who have waited for a managed physic library!
I have created a little test project for the current source. (With the irrlicht wrapper)... there are two cubes - one for the ground (static) and one which should fall on the ground... i don't want to post alle the source but maybe you know why i get an error when the cubes just hit each other:
Thanks
Code: Select all
// in VoronoiSimplexSolver
public void Reset()
{
m_degenerate = false;
SetBarycentricCoordinates();
m_usedVertices.Reset(); <- null reference
}
Excellent News
I just want to express my enthusiastic support for this project!
Re: Excellent News
Same from me.starkos wrote:I just want to express my enthusiastic support for this project!
There's been some progress, so spheres are now working.
http://www.youtube.com/watch?v=uMcZ58akNyM
watch a little demo video
http://www.youtube.com/watch?v=uMcZ58akNyM
watch a little demo video
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