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PD Controller

Posted: Mon Apr 12, 2010 6:47 am
by LarriPapi
Hi,
I'm begin to use Bullet, I like very useful and wonderful. I'm making a thesis about Dynamic Character Controller using keyframming and PD Controller. For this, I would need apply torques to different joints, but in Bullet (sorry for my ignorance) only I see applying torque to rigid bodies. I appreciate very much if somebody would help me with it, i.e., how to apply torque a type constraint between rigid bodies. Thanks.

Re: PD Controller

Posted: Mon Apr 12, 2010 9:22 am
by ola
Some of the constraints in Bullets have something called "motors", that can be used for this. Take a look at the DynamicControlDemo, it uses this to animate a spider-like contraption.

Cheers,
Ola