Apply joint torques
Posted: Mon Mar 22, 2010 11:43 am
I am starting study robotics. I worked with ODE, but I want to port my code into Bullet. My question is if I can apply a specific torque at a joint like in ODE ( a need a method like ODE's addTorque(torque) ).
Can I get the same result using bullet constraints motors? I worked with PhysX motors and, since physX motors are pd controllers based on spring-damper system, I don't want to tweak several constants neither work with desired postion nor velocities. I only want to apply the desired torque
Thanks and sorry for my english
Can I get the same result using bullet constraints motors? I worked with PhysX motors and, since physX motors are pd controllers based on spring-damper system, I don't want to tweak several constants neither work with desired postion nor velocities. I only want to apply the desired torque
Thanks and sorry for my english