My program implements its own broadphase collision because my objects use __int64's for their coordinates... thus I generate the collision groups manually and then pass them on to the physics engine... I used to use ODE's collision detection, but since it is... imperfect... I switched to Bullet. ODE has this dCollide function that can collide and return collision data for any two objects...
Does Bullet have a similar function? I looked through the source, but it seems that the collision algo's all require some pointers to the broadphase part...
Thanks...