Building the bullet libraries with codewarrior for Wii

Verbo
Posts: 39
Joined: Fri May 08, 2009 9:27 pm

Building the bullet libraries with codewarrior for Wii

Post by Verbo »

Hi,

I want to build the bullet libs for the Wii platform, with codewarrior. Is there a quick way to generate the codewarrior projects in the same way we can generate the Visual Studio projects?

Thx.

Verbo
AlexSilverman
Posts: 141
Joined: Mon Jul 02, 2007 5:12 pm

Re: Building the bullet libraries with codewarrior for Wii

Post by AlexSilverman »

Building Bullet for the Wii has been very simple in my experience. I haven't used any automatic project generation, but you'll need to make slight changes to the library (mostly around the timers/profiling if I remember correctly) so it probably won't be a 100% hands off experience anyway. I just made my own CW project, manually adding Bullet files and built from that.

- Alex
Verbo
Posts: 39
Joined: Fri May 08, 2009 9:27 pm

Re: Building the bullet libraries with codewarrior for Wii

Post by Verbo »

Ok, thanks, cool to hear! :)

I did not know about the timer and profiling detail, but for the rest, I was finally in the process of rebuilding the bullet projects in CodeWarrior. The upper application we use to run on the wii already has memory allocators defined for the mem1 and mem2 allocation, so I might use "btAlignedAllocSetCustom()" or "btAlignedAllocSetCustomAligned()" to use them.

Thanks for the infos :)

Verbo