Hey,
I am currently developing an Racing game and i have to decide, what physics engine to use. Currently i'm workung with newton, but i want to switch (for different reasons). Are there any tutorialy, how to simulate cars etc. with the bullet physics engine?
Google didn't help very much...
Thank you!
D.
Bullet Tutorial - Cars
Re: Bullet Tutorial - Cars
the sdk comes with a sample but if that's not enough you can check out Super Tux Kart - http://www.bulletphysics.com/Bullet/php ... =17&t=1774
Its powered by Bullet and its open source.
Its powered by Bullet and its open source.
Re: Bullet Tutorial - Cars
hi?DonnerDonner wrote:Hey,
I am currently developing an Racing game and i have to decide, what physics engine to use. Currently i'm workung with newton, but i want to switch (for different reasons). Are there any tutorialy, how to simulate cars etc. with the bullet physics engine?
Google didn't help very much...
Thank you!
D.
I am currently developing an Racing game too.
I think you can refer to the bullet demo ------ appVehicaldemo
in fact,I met some problem when I use the bullet's vehical.
as you said,the google didn't help very much,but you can find someting in the bulelt forum.
and read the bulelt manual cautiously .
hope that will be help
Re: Bullet Tutorial - Cars
Hey,
thank you for your answers. Well, I think thanks to the examples, i'll be able to learn more about bullet.
Now I have two more questions:
1. Would you (honestly) recommend Bullet for a racing game, or might another engine be better?
2. Would you take (or create) a "wrapper" which combines Irrlicht and Bullet, or is it easy enough to integrate Bullet in Irrlicht directly? What do you think?
Thank you very much
Donner
thank you for your answers. Well, I think thanks to the examples, i'll be able to learn more about bullet.
Now I have two more questions:
1. Would you (honestly) recommend Bullet for a racing game, or might another engine be better?
2. Would you take (or create) a "wrapper" which combines Irrlicht and Bullet, or is it easy enough to integrate Bullet in Irrlicht directly? What do you think?
Thank you very much
Donner