Ogre3D and Bullet...but not OgreBullet

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Kukanani
Posts: 25
Joined: Sat Feb 21, 2009 5:08 am

Ogre3D and Bullet...but not OgreBullet

Post by Kukanani »

Hi all,

I would like to make my own integration of Bullet and Ogre3D. I was wondering what the best way to come at this would be. Should I just set my Ogre3D meshes to be at the same location as their respective Bullet body every render step? Or is there a better way?

Thanks,
Kukanani
chunky
Posts: 145
Joined: Tue Oct 30, 2007 9:23 pm

Re: Ogre3D and Bullet...but not OgreBullet

Post by chunky »

http://www.bulletphysics.com/mediawiki- ... tionStates

Motionstates are the central item between bullet and your rendering system. I wrote that wiki page, basing it on my own code I'm using with ogre3d :-)

Gary (-;
Kukanani
Posts: 25
Joined: Sat Feb 21, 2009 5:08 am

Re: Ogre3D and Bullet...but not OgreBullet

Post by Kukanani »

Ah, thanks. that's perfect.

Kukanani
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