Massive debug performance loss with composite shape
Posted: Fri Feb 20, 2009 11:59 pm
I have a composite shape (a door) in a static concave triangle mesh. The composite mesh is made up from 9 convex hulls (BSP-brushes), in this case mostly rectangular boxes.
When the object wakes up (turns cyan in debug view) in a Debug build, a massive performance drop occurs, from 64 fps down to 8 fps.
The door is (12/75/124) units tall, which i scale down by a factor of 1/8.
When the object wakes up (turns cyan in debug view) in a Debug build, a massive performance drop occurs, from 64 fps down to 8 fps.
The door is (12/75/124) units tall, which i scale down by a factor of 1/8.