Soft Hinge Constraint

bdawson_left
Posts: 7
Joined: Tue Jan 27, 2009 5:47 pm

Soft Hinge Constraint

Post by bdawson_left »

Hey Everyone,

I have just upgraded to 2.74 beta, and discovered that the constraints have vastly improved, thanks Roman!

Unfortunately, I do have one problem that I am not quite sure how to approach. I have a moving object (vehicle) with hinge constraints attached to various parts (door, hood, trunk). When the vehicle accelerates or slows down, the attached rigid bodies seem to separate from the vehicle for a short time, and eventually catch up to the vehicle. It looks pretty bad. I played around with the constraints demo, and could see something very similar when I would shoot the door with a high velocity object. Is there any way to prevent this? I'm sure I can come up with something that will calculate the exact position the body needs to be in and move it to that location, but I was hoping there was a more elegant method already in the system.

B