Use only narrow phase collision detection
Posted: Mon Dec 15, 2008 7:03 pm
Hi,
I'm interested in using the narrow phase part of Bullet's collision detection separately, but am unsure how this is done.
Ideally, I'd like to create two sets of btCollisionShape (of whatever type) plus corresponding btCollisionObject and collide them, returning the list of contacts.
Can this be done?
Thanks.
I'm interested in using the narrow phase part of Bullet's collision detection separately, but am unsure how this is done.
Ideally, I'd like to create two sets of btCollisionShape (of whatever type) plus corresponding btCollisionObject and collide them, returning the list of contacts.
Can this be done?
Thanks.