When is bullet 2.70(new character controller) due to drop?

Mr.Newb
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Joined: Sat Nov 10, 2007 7:28 am

When is bullet 2.70(new character controller) due to drop?

Post by Mr.Newb »

When is Bullet 2.70 set to come out? [Looking forward to new character controller]
Wavesonics
Posts: 71
Joined: Thu May 22, 2008 8:03 pm

Re: When is bullet 2.70(new character controller) due to drop?

Post by Wavesonics »

Ya I'm curious as well, I'm looking forward to the bug with the destroyed callback being fixed.
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Erwin Coumans
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Location: California, USA

Re: When is bullet 2.70(new character controller) due to drop?

Post by Erwin Coumans »

We try to wrap up Bullet 2.70 within two weeks.

Please check out and download the Bullet 2.70 alpha version, it includes the work-in-progress Kinematic character controller in the Demos/CharacterDemo.

Note that not all features and patches have been included yet.
Feedback is welcome,
Erwin
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reltham
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Joined: Fri Oct 12, 2007 6:28 pm
Location: San Diego

Re: When is bullet 2.70(new character controller) due to drop?

Post by reltham »

Why do the KinematicCharacterController functions take a btDynamicsWorld instead of a btCollisionWorld?

Isn't the whole point of doing the Kinematic version is to use just collision and not dynamics?
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Erwin Coumans
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Re: When is bullet 2.70(new character controller) due to drop?

Post by Erwin Coumans »

reltham wrote:Why do the KinematicCharacterController functions take a btDynamicsWorld instead of a btCollisionWorld?

Isn't the whole point of doing the Kinematic version is to use just collision and not dynamics?
Good suggestion. It is a remainder of the dynamic character controller.

It has been fixed in SVN, so it will go into the next beta/final 2.70 release,
Thanks for the feedback,
Erwin
reltham
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Location: San Diego

Re: When is bullet 2.70(new character controller) due to drop?

Post by reltham »

Excellent news.

I will be grabbing the SVN later this week and trying out the Kinematic controller stuff. I'll offer whatever feedback I can after that.
I hope to use this feature in my current project.