Hi!
I´ve read that version 2.69 of Bullet has "Another collision detection broad phase, based on dynamic AABB trees: this acceleration structure also supports view frustum and occlusion culling."
It´s the btDbvt, right?
I see the BspDemo use it, actually the btDbvtBroadphase class, but how it can be used to perform "view frustum" (meaning, determine the bodies that are in the view frustum, to must be drawn) and "occlusion culling" (determine if a body is directly in front of another?).
Is there any pratical demo/sample of how to use that?
Thanks
New features of Bullet (dynamic AABB trees)
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Re: New features of Bullet (dynamic AABB trees)
You need to compile/run CDTestFramework in /extras folder.
More information here: http://www.bulletphysics.com/Bullet/php ... =18&t=2178
hope it help,
Nathanael.
More information here: http://www.bulletphysics.com/Bullet/php ... =18&t=2178
hope it help,
Nathanael.
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- Posts: 38
- Joined: Fri Aug 12, 2005 5:37 pm
Re: New features of Bullet (dynamic AABB trees)
Great!
Thanks for the tip, Nathanael!
Thanks for the tip, Nathanael!