C#/XNA BulletX: Why there is no Contact point sometimes?
Posted: Mon Nov 26, 2007 5:32 am
Hi~
There is a problem when i detect contacts In XNA
I make a large ConeShape(Much larger than other object) and some transform.
then a small boxShape. i wanna detect contacts between them(Just like collision interface demo)
But when ConeShape completely contains box, moving or rotate the coneShape, sometimes i fail to get any contact points.
Could anyone tell me why? Is there any limitation or it just my logic error?
Thanks in advance
There is a problem when i detect contacts In XNA
I make a large ConeShape(Much larger than other object) and some transform.
then a small boxShape. i wanna detect contacts between them(Just like collision interface demo)
But when ConeShape completely contains box, moving or rotate the coneShape, sometimes i fail to get any contact points.
Could anyone tell me why? Is there any limitation or it just my logic error?
Thanks in advance