Hi Erwin.
I am curious, do you happen to have by any chance a clear implementation of ODE and Bullet, without any 3rd party libraries and dependencies (such as in some demos - Blender)?
I don't know much about physics (whats a high-school level physics knowledge?) but I do love programming, and if I could lay my hands on your continuous collision detection in par with ODE, that would be awesome.
Regards,
Tim
End-user question
- Erwin Coumans
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ODE + Bullet
Hi,
There is a draft integration ODE + Bullet integration here:
http://www.continuousphysics.com/ftp/pu ... ration.zip
And a precompiled win32 demo here:
http://www.continuousphysics.com/ftp/pu ... jk_ode.zip
However it only uses the gjk discrete collision detection of Bullet. If I get some time, I will commit this into the ode sourcetree, and hook up the continuous collision detection as well.
Erwin
There is a draft integration ODE + Bullet integration here:
http://www.continuousphysics.com/ftp/pu ... ration.zip
And a precompiled win32 demo here:
http://www.continuousphysics.com/ftp/pu ... jk_ode.zip
However it only uses the gjk discrete collision detection of Bullet. If I get some time, I will commit this into the ode sourcetree, and hook up the continuous collision detection as well.
Erwin