Multithreaded simulation in Bullet3

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Mark97
Posts: 25
Joined: Sun Sep 26, 2021 12:38 pm

Multithreaded simulation in Bullet3

Post by Mark97 »

Hello,

I'm simulating a few of the examples in Bullet Physics ExampleBrowers using OpenGL3+ (from Visual Studio).

However, the 'deformable Body' simulations are slow, and only 1 thread of my cpu is being used. I have 8 threads in total, and would like to speed up things. Is this possible? If so, how?

Thanks!

Mark
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drleviathan
Posts: 849
Joined: Tue Sep 30, 2014 6:03 pm
Location: San Francisco

Re: Multithreaded simulation in Bullet3

Post by drleviathan »

There is a big thread about the history and progress at running a multithreaded bullet simulation. I haven't read it carefully so am unable to offer a summary.
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