inverse kinematics
Posted: Thu Apr 08, 2021 6:31 pm
A quick question: does bullet include inverse kinematics that could be used to control a skinned mesh?
I.e. it would allow me to enter the joints and constraints of a human skeleton and when I fix the feet to the floor and push down the root node, the knees would bend.
I.e. it would allow me to enter the joints and constraints of a human skeleton and when I fix the feet to the floor and push down the root node, the knees would bend.