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inverse kinematics

Posted: Thu Apr 08, 2021 6:31 pm
by ed_welch
A quick question: does bullet include inverse kinematics that could be used to control a skinned mesh?
I.e. it would allow me to enter the joints and constraints of a human skeleton and when I fix the feet to the floor and push down the root node, the knees would bend.

Re: inverse kinematics

Posted: Sat Apr 10, 2021 11:59 pm
by Erwin Coumans
Yes, PyBullet has inverse kinematics. If you set the base/torso to a specific location, you can set the IK targets for the feet, and you get joint angles that make the feet bend.