inverse kinematics

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ed_welch
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inverse kinematics

Post by ed_welch »

A quick question: does bullet include inverse kinematics that could be used to control a skinned mesh?
I.e. it would allow me to enter the joints and constraints of a human skeleton and when I fix the feet to the floor and push down the root node, the knees would bend.
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Erwin Coumans
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Re: inverse kinematics

Post by Erwin Coumans »

Yes, PyBullet has inverse kinematics. If you set the base/torso to a specific location, you can set the IK targets for the feet, and you get joint angles that make the feet bend.
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