Compiling for ARM/Raspberry Pi

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tyler.bobik
Posts: 1
Joined: Wed Dec 23, 2020 5:42 pm

Compiling for ARM/Raspberry Pi

Post by tyler.bobik »

Hey everyone

I am currently using bullet for a game engine in C++. I am attempting to cross compile it for the rpi. I found some older discussions on here about doing it but they were 6 years ago and gave fairly vague answers as to how to do it.

I have bullet working on my current Ubuntu machine. I compiled Bullet from source and I am linking to the shared library files that were produced in the output and they are statically linked. There is probably a better way to do the build, I am not the most experienced with make or cmake so any advice in that area is appreciated as well.

My plan was to do a similar thing with a pi build, compile bullet using the arm g++ compiler, and statically link the shared library files when I compiled the engine. I am just not sure where to start with it. Like I said earlier, I am not super experienced with cmake and more complex building strategies for large C++ projects.

Thanks!
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