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How to rotate a rigid body by changing the Euler angle

Posted: Tue Jun 23, 2020 2:11 am
by water
I set up a rigid body, and I hope that I can change his rotation by changing his Euler angle through the keyboard, and display him through OpenGL. What should I do?

Code: Select all

	
	btQuaternion quaternion = btQuaternion(yaw, pich, roll);
	groundTransform.setRotation(quaternion);

Code: Select all

	glRotatef(trans.getRotation().getW(), trans.getRotation().getX(), trans.getRotation().getY(), trans.getRotation().getZ());