bullet gurus i need your help!
how should i go about implementing this type of constraint?? (in the below gif)
im thinking of using a soft body rope but isnt that kinda excessive? I also tried btGeneric6dofspring2 constraint
but it just snapped the object to the player capsule(the rigidbody acting as the player) because i think the length of the "spring" was very small.
How to make a rope drag an object??
How to make a rope drag an object??
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