Physics Client GUI
Posted: Fri Nov 29, 2019 1:00 pm
Hello,
I would like to use Bullet as a collision library, but I can't find a way to use it as I want.
Here is what I want to do:
Have a Physics Server on a remote Linux computer, that has no access to any screen/X11, so it is impossible to run a server with GUI.
Have a Physics Client (any OS or language) that would connect to the server via UDP, and that would also be able to display a GUI showing the server physics ongoing.
From what I understood, I could use for instance App_PhysicsServerUDP to run on the remote computer as a server. That seems OK.
But my problem is that I don't see any example including a client that connects to the server in UDP and that also displays a GUI.
Can anyone tell me is this is feasible and if yes how ?
Thank you.
PS: I think there is a solution using the camera instead of the GUI, but it looks like it is quite greedy in resources, which is a problem in my case. That's why I'd like to find another way.
I would like to use Bullet as a collision library, but I can't find a way to use it as I want.
Here is what I want to do:
Have a Physics Server on a remote Linux computer, that has no access to any screen/X11, so it is impossible to run a server with GUI.
Have a Physics Client (any OS or language) that would connect to the server via UDP, and that would also be able to display a GUI showing the server physics ongoing.
From what I understood, I could use for instance App_PhysicsServerUDP to run on the remote computer as a server. That seems OK.
But my problem is that I don't see any example including a client that connects to the server in UDP and that also displays a GUI.
Can anyone tell me is this is feasible and if yes how ?
Thank you.
PS: I think there is a solution using the camera instead of the GUI, but it looks like it is quite greedy in resources, which is a problem in my case. That's why I'd like to find another way.