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Collision sweep test between two oriented boxes

Posted: Tue Sep 10, 2019 4:21 pm
by nenad

Can Bullet be used to perform sweep collision test between two oriented boxes? I'd like to input two boxes, their start and end transforms and query the position/time when they first came into contact. I know there is btCollisionWorld::convexSweepText() but is there a simple way to just sweep-test two shapes?