btbvhtrianglemeshshape on separated objects
Posted: Tue Jan 15, 2019 3:19 am
Hi,
in my world I have many flying islands that won't move. They are separated by empty space.
Up to now I have been using one btBvhTriangleMeshShape for each island. Each mesh has from 30 to 80 vertices. I have about 20 islands.
I need as many frames per second as possible because I am writing a simulator, so performance speed is very important.
The bullet manual says that "Many small btBvhTriangleMeshShape pollute the broadphase. Better combine them".
Can I safely combine all the btBvhTriangleMeshShape that describe my islands into a single btBvhTriangleMeshShape even if they are separated islands?
Thanks
in my world I have many flying islands that won't move. They are separated by empty space.
Up to now I have been using one btBvhTriangleMeshShape for each island. Each mesh has from 30 to 80 vertices. I have about 20 islands.
I need as many frames per second as possible because I am writing a simulator, so performance speed is very important.
The bullet manual says that "Many small btBvhTriangleMeshShape pollute the broadphase. Better combine them".
Can I safely combine all the btBvhTriangleMeshShape that describe my islands into a single btBvhTriangleMeshShape even if they are separated islands?
Thanks