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Holes convert very poorly with VHACD

Posted: Fri Jan 11, 2019 4:25 am
by OkayHuman
Holes, even square holes, seem to lead to degenerate behavior with VHACD.

Am I modelling it incorrectly or is this just a limitation of VHACD? What's the solution to get some accurate peg in hole environments? Or, has anyone built such environments already?