Page 1 of 1

6Dof prefer break rather than saggy

Posted: Thu Jan 10, 2019 11:42 pm
by floorinthebathroom
I want to make a simulation of a rope that is pulled up to break using btGeneric6DofConstraints , I make a rope using multiple RigidBody, when both sides are pulled in the opposite direction each joints saggy, how to make each joint stiff? I've tried setting num iteration like Erwin's viewtopic.php?f=9&t=8408#p28752 but it's still saggy. thanks