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How to control the GUI default camera

Posted: Fri Jan 04, 2019 3:12 pm
by rubencg195
How control programmatically the position and rotation of the default GUI camera on start to follow a target when moving?

Re: How to control the GUI default camera

Posted: Fri Jan 04, 2019 11:30 pm
by woew1690
D-

Did you create a second post asking the same question?

Re: How to control the GUI default camera

Posted: Sat Jan 05, 2019 4:20 pm
by rubencg195
woew1690 wrote: Fri Jan 04, 2019 11:30 pm D-

Did you create a second post asking the same question?
The other post is already deleted. Do you know the answer to the question?

Re: How to control the GUI default camera

Posted: Sat Jan 05, 2019 5:54 pm
by Badytheprogram
Maybe there is no default function in bulletPhysics for this, but maybe the 3d engine you use have. I recommed you search about that (If the engine don't have, you still can write one by yourself) and you can update programmatically the quaternion of the GUI camera by yourself.